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The Dead Abbot is giving me the silent treatment. Is there something I need to do before talking to him? Or, alternatively, is there something I should NOT do before talking to him.
Your Crime needs to be less than 26.
He doesn't give you the relics. He gives you the quest to Preserve the Relics which it looks like you have so I think you talked to him as much as you can. He just opens the door to where they are. The relics themselves are in a gold coffin behind him. He told you to take them to the Abbess of St. Hilda's. What you might need to do is to remove the trap that moves you back once he opens the door. To remove that, you have to do the three switches in the mid north in the right order.
No. The Dead Abbot is pretty straightforward. But there have been a lot of updates to Thor's Hammer. Are you sure you have the latest version? Flipping the switches just removes the trap that pushes you back.
I am playing version 3.0.6 which I installed from the Google Play Store about 2 weeks ago.
At this point I am starting to think that something I have done has tripped a flag that prevents the abbot from talking to me and that the best thing I can do is load the save at the Port of Matras that I entered Thor's Hammer from and start over and see what happens.
(I had something like this happen earlier. The teleport to Hobbe's Hole became non-functional after I cleared-out the Maze Maidens; it became functional again after I accomplished a couple of things.)
Thanks for your help.
Sometimes sleeping (or playing) seven days and nights resets the game and clears things up.
I'm stumped by the switches..Killed Ragnar, got rid of shambling disease, etc.. but have tried every combination of switches, and always get nothing happens as response when flipping last switch. What am I doing wrong?
Which switches? How many are there? It could be that nothing happens because you already activated the switches. If they're the three switches in the middlish--hit the southernmost switch first, then the one east of that and lastly, the westernmost switch.
Those switches disable in trap in the southwest that move you back. If you can proceed there, you know you're good. Otherwise, try south switch, switch east of south switch then west switch. Flip them all up first.