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The first two floors don\'t need any help. In the first you need to find some walls that could be set invisible, activate a few switches and kill some monsters. The second floor is about fighting - no need for help (maybe one advice: kill everything that moves before it kills you).
The third floor is a little bit different. You will find there monsters, tricky walls and last but not least nice puzzles.
I won\'t describe the way through the floor step by step, only how to solve the puzzles.
1) Four switches with tablets opposite them.
For lazy players:
First puzzle solved.
2) Bubbles on the floor
3) Room with paintings
Key: you could find it by tapping on one of the paintings (north-west one). This key is needed to open the doors to Torture Chamber.
Mole: see below.
Secret room: you need to cast a spell on one of the walls to set the wall invisible. The wall is in the north-east part of the room, near the candles on the wall. Behind that wall could be a force field (how to lower it is described below). Behind the force field is the shelf with the Mole Dagger (take it, you will need it later).
4) Mole guards
5) Room with spider\'s webs.
Switch: by activation of this switch you will lower the force field in the secret room in the room with paintings.
Note: you will need it later.
Shelf: in front of this shelf is a blood screen that lets you access the shelf only if you have low health (around 20hp).
6) Torture chamber
7) Room with wells
For lazy people:
Water and Poison
This puzzle will lower force fields behind the wall that is set invisible by the Mole Dagger.
8) Corridor behind the mole wall.
9) Room with spheres
First thing you need to do is activate all the north and south switches. Message \"Switches activated.\" should appear (for each of the switches). Next thing you have to do is to activate right number of switches in each pentad. Help are the colors of the spehers in the corners (each sphere belong to one of the pentads).
Green - activate 5 switches
Red - activate 3 switches
Blue - activate 4 switches
If you activate right number of swicthes in each pentad a message \"Click\" should appear.
After you solve all five the door at the end of the room will be opened.
10) Six switches after the sphere\'s room
11) Letters puzzle
Key word: argimon
All you have to do is (starting with switch with letter \'A\': activate switch, read the message, use the switch again (if the message has right letter).
If you have done everything correctly, after you use the switch with letter \'N\' you will be teleported out of the puzzle.
That\'s all the puzzles you need to solve to complete the dungeon.