Hero of Lukomorye II - Argimon's Guide to Mad Dwarves' Castle

SPOILER:
This document is for everybody who is stuck in the Mad Dwarves' Castle (MDC) in Luko II.

Beware contains SPOILERS!!!!

This walkthrough cointains two types of help: one by hint and one by spoiler. Help by hint should give you some small tips on how to solve the problem. Help by spoiler will give you the key to the puzzles. So it's up to you what you read.

I hope you will enjoy the dungeon.

So let's start.

  1. To enter Mad Dwarves' Castle, you need to receive the quest from Catacomber - Bring Cat A Rock. She gives you a key which you have to use to enter this dungeon. The entrance itself is in the Stroh Mountains.

  2. Some global hints. Read carefully what Argimon's saying to you during your journey through the realm of Mad Dwarves. Sometimes he gives you hints. There are hidden walls in the dungeon. For some you need special stones - you will find them as you make your way through MDC. Some walls can be broken by your weapon, and some you just need to tap, but there are also walls where you need to do something else to set them invisible.

Good luck and have a sharp blade with you and your brain ready.

Entrance room and four switch puzzle

Entrance room. Only thing you need in this room is the Strange hammer, which lies in the west part of the room. And don't forget to kill all the Dwarves.

When you leave the entrance room (by the north doors) you will be in a small passage with four switches and two doors ("You don't see any method how to open the doors."). You will have to use the switches to open the doors.

hint wrote:
There are two combinations of the switches - each one opens one of the doors. That means both doors cannot be opened at the same time.

spoiler wrote:
To open these doors you need to activate both switches at the door opposite the door you want to open and deactivate both switches at the door you want to open.

Simple.

Now my advice is visit the west part first. So open the west door and step through it. You will be in a room with a grass floor, some mushrooms and dripstones. You should leave that room by the other door (leading north). There's nothing else you can do in this room now. But you will visit it again in the future. It's a good idea to make a mark there. From the north door you should turn right and go along the corridor until you receive message "Sorry you are trapped."

spoiler wrote:
Equip Strange hammer, you have it, haven't you? Use it to smash the stones blocking your way - "BUM. They are gone."

Continue along that corridor until you enter a room with six switches and six parchments and one golden shelf.

Room with six switches and six parchments

In this room you need to find the right combination of the six switches. When you find the right combination, you will get your first stone gem.

hint wrote:
There's a parchment oposite each of the switches. On the parchments are riddles with answers. If the answer is right then you have to activate the switch. Otherwise leave the switch be.

spoiler wrote:
The right combination is (A-means activated, D- deactivated):

From the westernmost to easternmost sides:

DDAADA

So now we have the first stone gem and we need to find the wall which this stone activates. So go back to the room with four switches and open the east door. Beware of moles. And enter the east part of the dungeon. In the south part of this part are two rooms. One you cannot access due to the force fields which block your way - you will visit this room later. The second one is the Teasing room.

And now where's the fake wall where you can use the violet stone gem Question

spoiler wrote:
From the east door in the room with four switches, step 8 steps east, 4 north, 2 east and 4 south. Now turn left and say: "Open sesame!".

It's up to you if you first visit the Teasing room or explore the corridor behind the fake wall.

Teasing room and corridor behind violet stone game fake wall

I'll first describe how to complete the teasing room. The only thing I can say about this room is that it's a little fiendish (as Cat once wrote to me).

hint wrote:
First you need to use a bow or some throwing weapon (there's a switch you need to activate with a ranged weapon).

spoiler wrote:
If you cannot find the switch, it's on the west wall of the room. When you enter the room turn right and shoot or throw something and you will hit it. Smile After this a bridge will appear in front of you. So step on it and turn right and you will see a button, press it. You will be teleported to another part of this room. On the wall behind you is another button - press it. Now you have to solve a puzzle with four switches and a nice poem.

Some hints about the puzzle with four switches and the poem in this room.

hint wrote:
You need to find the right order in which to activate the switches and the poem should help you.

spoiler wrote:
The poem (key to this puzzle):

Francois am I, - woe worth it me!

At Paris born, near Pontoise citie,

Whose neck, in the bite of a rope of three,

Must prove how heavy my buttocks be.

After solving this puzzle you will be teleported (once again) to another part of the room. The last thing you have to do is to step on an activator on the floor. After you do this you will be teleported to the part when you started. Now step again on the bridge where you activated the first button and continue west till you reach the end of the room. There is a vase and another button. In the vase is a red stone gem - so take it. And then press the button. This button will lower one of the force fields blocking your way to a second room in this part of the dungeon.

And now to the corridor behind the fake wall. You could go south and north there. If you go south you will reach a dead end with a shelf.

spoiler wrote:
When you turn north and hit the wall in front of you, the wall will disappear. Step through the fake wall and you will find another shelf with a yellow stone gem. Take it.

The north way will lead you to a hole in the ground which you are not able to cross.

hint wrote:
Equip yourself with a bow or throwing weapon. And use it.

You'll reach an "island" with four switches - each on a different-colored wall.

hint wrote:
In this puzzle you need to find the order in which you have to activate the switches. The colors of the walls should help you.

spoiler wrote:
First you need to activate the switch on the yellow wall, then on the red wall, then on the green wall and last one is on the gray wall. After you do this a wall will appear south of you. Use again your ranged weapon - shoot in that direction three times.

Now your way to the north is clear. So follow it, through the Passage of Sacrifices until you reach a room with a nice dragon and some dwarves. Kill the dwarves. And talk to the Dragon - Spirit of Fern. He will give you a small task. You have to bring him 1l, 2l, 3l and 4l of water. He gives you an empty 4l flask. To get the amounts you have to use the 5l and 2l tanks and the filling well. You could empty your flask in to the tanks and of course you could empty the tanks. I think that this puzzle is easy and that you don't need any more hints or key. Just use your brain.

But for all who need help with it..(like Cat)

spoiler wrote:
1l - fill your empy flask, empty your flask in the 5l tank, fill your empty flask, empty it into the 5l tank, empty then into the 2l tank, you should have a 4l flask with 1l water.

Empty the tanks.

2l - fill your empty flask, empty it into the 2l tank, you have 2l of water.

Empty the tanks.

3l - fill your empty flask, empty it into the 5l tank, fill your flask and empty it again into the 5l tank, you have 3l of water.

4l - to get 4l is easy

After solving this little task you will get a key from the Spirit of Fern. Our next stop will be prison....

Prison

Go back to the room with the grass floor, some mushrooms and dripstones. Find the hidden wall there (to activate this wall you need yellow stone gem). Wink Enter the newly discovered corridor. Smash two other walls with your weapon and use your red stone gem to activate another wall. After this you will enter prison. Twisted Evil

There are two cells. One is locked (you need the key from Spirit of Fern). The other can be opened by using the Unlock spell or a lockpick. In the first one you will meet Martelius. And you can find one stone gem there.

spoiler wrote:
Look in the pile of skulls.

In the second cell is another puzzle. There are candles around the room. Your task is to light some and leave some unlit. If you do it right you will receive a key.

hint wrote:
Look at the map of the room. This should help you in finding the right combination.

spoiler wrote:
The solution is:

Looking at the map, each wall has three candles. Stand in front of the middle candle (look at the map) and blow out that candle. Light or leave lit all candles except those middle ones. So each wall will have one unlit candle except the one with the doors.

The next thing we will do is visit the Mad Dwarves' King.

King's room, Riddle Statue and Last part of the first floor

Go back to the room with the grass floor, some mushrooms and dripstones. Leave this room by the northern door. Go north until you find a door leading to the west, open it (behind it is a mirror..). You will be in a corridor that goes south. In this corridor are two important places. One is the Entrance to the Mad Dwarves' King's room (in the south part) and one locked door, which you will be able to unlock with a key from the prison. Behind it is a vase with another stone gem.

spoiler wrote:
To enter the King's room you have to cast the Unlock spell on the wall at the end of the corridor (south end).

The doors to the King's room are locked by a simple puzzle. There's a counter on the door which you could modify by two buttons. One is increasing the counter by five and one is decreasing the counter by three.

hint wrote:
There are two candles opposite the switches, when they are not lit, the counter is zero. You could find the right number for the counter in the corridor, somewhere.

spoiler wrote:
Magic Number is 34. To get this number press 8 times the "increase five" button and 2 times the "decrease three" button.

spoiler wrote:
There's no reset button for the counter. If you set the counter to wrong number, you could set it back to zero only by pressing "decrease three button".

Enter the King's room. In this room is one hidden wall. Find it. Wink

Behind that wall is a simple puzzle. This puzzle will lower the second force field in the east part.

spoiler wrote:
You need to cast the spell poison cloud on the grinning face.

After the King's room go back to the room in the eastern part that was blocked by force fields. Talk to the Riddle Statue and solve her riddles. The riddles are generated randomly so you have to try it. Wink You need to answer three riddles correctly. With each correct answer you will get a reward in one of the shelves in the room. Important things you have to take are one key and the last stone gem.

Last thing you have to do is to find the last locked door and behind that are two hidden walls. After you do this you will have access to the second floor of the Castle. Smile

There's a room with hidden teleporters. If you need help with it here is one spoiler for you:

spoiler wrote:
Find the door just before the hanging roots.

Go two paces north.

Go two paces east.

One pace south.

Two east.

One north.

Two east.

One south.

Break the wall that doesn't have a candle on it.

Now break the wall opposite the wall you just broke. You should see stairs.

Second floor

The last part of the dungeon - second floor - is easy. Only thing you need is a sharp weapon (there are a lot of moles) and you have to solve a little (easy) puzzle. Twisted Evil

When you have killed all the moles in the big room, look around the room. You will see six pentagrams there. And you will find one force field blocking your way (to the shelf with A Rock). When you step on the pentagrams you will be teleported to a small room with moles. Wink

To lower the force field you have to step through the pentagrams in the right order.

hint wrote:

There are two tapestries at the entrance of the big room that give you some hints. Note that when Dwarves say "than" - they mean "then". One is for blue pentagrams and one for red.

spoiler wrote:
Key:

Blue pentagrams:

north-western, south-western, east one.

Red pentagrams:

west one, south-eastern, north-eastern.

After you solve this puzzle, pick up A Rock and hurry back to Cat.. If something UNFORESEEN should happen, hurry back to Cat anyway. She will not eat you. She is a nice pussycat.

Continue along that corridor until you enter a room with six switches and six parchments and one golden shelf.

Room with six switches and six parchments

In this room you need to find the right combination of the six switches. When you find the right combination, you will get your first stone gem.

hint wrote:
There's a parchment oposite each of the switches. On the parchments are riddles with answers. If the answer is right then you have to activate the switch. Otherwise leave the switch be.

spoiler wrote:
The right combination is (A-means activated, D- deactivated):

From the westernmost to easternmost sides:

DDAADA

So now we have the first stone gem and we need to find the wall which this stone activates. So go back to the room with four switches and open the east door. Beware of moles. And enter the east part of the dungeon. In the south part of this part are two rooms. One you cannot access due to the force fields which block your way - you will visit this room later. The second one is the Teasing room.

And now where's the fake wall where you can use the violet stone gem Question

spoiler wrote:
From the east door in the room with four switches, step 8 steps east, 4 north, 2 east and 4 south. Now turn left and say:
The blue stone is on a pile of skulls in Martelius' prison room. : )

AliceMerry's post:
'm pretty sure Michele_L wrote this.

Good job, hope this helped.

Comments

  • edited December 4

    Just my comment--to get my rock on the second floor, it seems you have to do the red and blue pentagrams in the order he tells you. He tells you a hint on the tapestries when you enter the second floor. But the secret is to enter all those pentagrams in that order but before you do that kill the Mole in the center of the room. He's standing on a spot you need to teleport back to to lift the force field after you step on all the pentagrams in the right order.

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